Post by kazama on Apr 16, 2020 11:45:58 GMT
Essentials-
Power Control - Allows you to Power Up and Power Down. The speed at which you do this is based on recovery, while the amount of time you can hold it is based on energy. Be careful to not drain out too quickly!
Zanzoken - Allows for you to teleport behind the target instantly. Useful for mid-air combos; use it while they're flying through the air! Untargeted it allows for short bursts of movement.
After-Image-Strike - When activated the next three attacks automatically dodge! Only procs if the target would hit you through your defense; delivers a light attack in retaliation.
Wild-Sense - When activated the next attack is automatically dodged, delivering a heavy counter blow! Only procs if the target would hit you through your defense.
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Stances- All stances are 1.5x to their respective stats. Unarmed only. Take the 'Stance slot'.
Bat- Strength and Force.
Armadillo- Defense and Endurance.
Cheetah- Strength and Speed. (Has an offense/defense cut as well, mathing out to only a slight advantage after the speed increase.)
Wolf- Strength and Offense.
Turtle- Endurance and Resistance.
Crane- Force and Offense.
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Elemental Fists- All elemental fists take their own slot; and can be stacked with any stance. They provide minor boons when dealing damage.
Fire Fists - Applies burn on hit.
Earth Fists - Applies an endurance debuff on hit.
Wind Fists - Very small chance to apply a momentary stun on hit.
Water Fists - Applies a speed debuff on hit.
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Super Stances - All Super Stances take up both the Stance Slot as well as the Buff Slot. They provide BP in addition to their stats.
Dragon Stance - Str/Force/Off/Def/End/Res - The ultimate all-rounder stance. Not as high individual values as the other stances. Very good for Ki-blade users!
Tiger Stance - Str/Force/Off - A highly offense focused stance; you're focused on blowing your foe out of the water before they can hit back!
Phoenix Stance - Recovery - Unique in that it's one of the few ways to boost your recovery on the skill tree! Excellent for races with high energy or recovery naturally.
Tortoise - Str/End/Res - The ultimate defense stance; focusing mostly on the endurance and resistance in terms of stats. Great for bulky characters that pu.
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BLASTS-
T1) Blast - Blast; it works how you think. Can be rapid fired for decent damage against stationary targets!
Charge - Like Blast, but big and with a CD!
T2) Barrage - Fires a shotgun of blasts in front of you; great for hitting multiple targets (or your friends)
T3) Dragon Nova - A high draining blast that deals a significant amount of damage! The average forcies bread and butter.
T4) Lanza Del Relampago - Like Dragon Nova; but draining your mana instead of energy! Useful for those that don't want to sacrifice on their energy while powering up.
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Beam -
T1) Normal Beam - The most normal of beams; entirely focused on dealing damage without additional effects. Don't stand in it.
T2) Fire Breath - A beam that stacks burns on its target as they stand in it! REALLY don't stand in this one!
Tidal Wave - A beam that stacks a speed debuff on its target as they stand in it! You can probably afford to stand in this one.
T3) Ray - A focused ray of energy; travels much faster than most other beams! Useful for targets that don't stand in normal beam.
Piercer - A beam that cuts through other beams - capable of winning clashes instantly! Useful for the guy normal beaming you.
T4) Custom Beam - Normal beam; but custom. You can spend points to modify this attack as you please, including damage, speed, and other effects!
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Unarmed -
T1) Axe Kick - When used the next attack will deal a blow enhanced by your speed modifier!
Whirlwind Strike - Deals a heavy strike to everyone standing directly next to your character! Useful for when you're outnumbered!
T2) Hammer Fist - Deals a heavy blow to those in front of you; ignoring defense!
Burning Finger - Queue this move up and then grab someone for strength based damage!
Thunder Hands - Queue this move up and then grab someone for force based damage!
Get Dunked! - When activated your attacks become warping with increased accuracy until you deal damage, expending the charge with a massively enhanced strike!
Headbutt - Slam your head into your opponents for heavy damage; at the cost of recoil damage!
T3) Sweeping Kick - Deals a strike to all foes around you; stunning any hit for a short duration! Amazing for setting up combination attacks with other skills.
T4) Clothes Line - Charge forward with reckless abandon! Moving forward in a straight line - you have no control over your direction - but will deal massive damage to any in your path!!!
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Swords-
T1) Air Render - A (much) weaker variant of blast based on strength.
Sweeping Blade - Deals an automatic hit to everyone standing directly around you.
Arc Slash - Deals an automatic hit to everyone standing in front or diagonally in front of you.
T2) Bladed Flurry - A sword-user only buff; providing an increase in speed and BP at the cost of strength! Weaker overall than elemental buffs.
Scarring Breeze - A strength based attack that unleashes a wave of razor wind towards your opponent by cutting the air! Heavily draining.
Spin Attack - Charges for a moment before unleashing a huge area of effect attack in a circle around you!
T3) Tsunami Strike - A strength based attack that summons up the power of any nearby water tiles to aid in its damage! Best used near the ocean.
Great Divide - Charge your blade before swinging it down towards the earth, unleashing a three tile wide wave of upturned earth towards your foe.
T4) Megiddo - A queued attack; if it lands - somehow - summon a meteor and drop it on your opponents head! Deals massive damage.
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Support Buffs-
Ki Blade - Adds your strength and force together for any normal attacks! Slight cut to accuracy in exchange.
Shield - Consumes energy to lessen the impact of ki attacks.
Searing Heart - Provides a minor bonus to strength to anyone on screen! Consumes mana.
Stoneskin - Provides a minor bonus to resistance and endurance to anyone on sreen! Consumes mana.
Zephyr Vision - Provides a minor bonus to offense and defense to anyone on screen! Consumes mana.
Ocean Mind - Provides a minor bonus to force to anyone on screen! Consumes mana.
----
Normal Buffs -
Expand - Comes in four levels; once mastered. Increases strength, endurance, resistance and BP at the cost of speed, offense and defense. Each level makes this tradeoff more pronounced.
Focus - Provides a bonus to speed and force!
Lightning Aura - Conjuring lightning to your form, enhance Strength and Speed! Comes with a minor offense and defense cut; but still greatly improved from before the buff due to the speed increase.
Blazing Wrath - Conjures flames to your form, setting your anger to 300% and automatically entering it! Rapidly stacks burns on you - so be sure to win fast!
Earthen Wall - Create a barrier of rock around your form, increases resistance and endurance.
Boosting Winds - Using razor winds; enhance your offense, defense, speed and strength. Higher total off/def gain than lightning aura; but not quite as strong.
Mist Viel - Obfuscate yourself with a mirage of mist; increasing defense and force - as well as a minor bonus to recovery. Good for forcies.
----
Armor Buffs - All armor buffs take up an 'Armor Slot'; which makes it impossible to use Power Control while in them! Provide much higher bonuses to BP than normal buffs; as well as greater overall stats.
Lightning Armor - Strength/Speed/Offense/Defense; become a lightning bolt tearing through your foes with incredible strength and speed!
Blood Armor - Strength/Endurance/Resistance/Offense; bring your blood to a boil as you become an unstoppable force of bulky power!
Storm Armor - Strength/Force/Offense; Massive enhance your ki-blade strikes and blow your opponent away like a leaf in a storm!
Magma Armor - Speed/Resistance/Endurance/; Move like a flow of molten magma - unstoppable but swift!
Ice Armor - Strength/Endurance/Offense/Defense; Differs from Blood and Lightning Armor in that its bonuses are focused mostly in offense and defense! Pass through your opponents defenses to provide a cold embrace!
---
Misc-
Sense - Sense other peoples energy signatures! Provides you their health and energy in a seperate tab once targetting someone.
Split Clone - Make another you; not nearly as strong - but can be an annoying addition to any battle.
Super Explosive Wave - Charge up before unleashing a massive wave of power around you! Highly draining.
Power Control - Allows you to Power Up and Power Down. The speed at which you do this is based on recovery, while the amount of time you can hold it is based on energy. Be careful to not drain out too quickly!
Zanzoken - Allows for you to teleport behind the target instantly. Useful for mid-air combos; use it while they're flying through the air! Untargeted it allows for short bursts of movement.
After-Image-Strike - When activated the next three attacks automatically dodge! Only procs if the target would hit you through your defense; delivers a light attack in retaliation.
Wild-Sense - When activated the next attack is automatically dodged, delivering a heavy counter blow! Only procs if the target would hit you through your defense.
-------
Stances- All stances are 1.5x to their respective stats. Unarmed only. Take the 'Stance slot'.
Bat- Strength and Force.
Armadillo- Defense and Endurance.
Cheetah- Strength and Speed. (Has an offense/defense cut as well, mathing out to only a slight advantage after the speed increase.)
Wolf- Strength and Offense.
Turtle- Endurance and Resistance.
Crane- Force and Offense.
------
Elemental Fists- All elemental fists take their own slot; and can be stacked with any stance. They provide minor boons when dealing damage.
Fire Fists - Applies burn on hit.
Earth Fists - Applies an endurance debuff on hit.
Wind Fists - Very small chance to apply a momentary stun on hit.
Water Fists - Applies a speed debuff on hit.
-----
Super Stances - All Super Stances take up both the Stance Slot as well as the Buff Slot. They provide BP in addition to their stats.
Dragon Stance - Str/Force/Off/Def/End/Res - The ultimate all-rounder stance. Not as high individual values as the other stances. Very good for Ki-blade users!
Tiger Stance - Str/Force/Off - A highly offense focused stance; you're focused on blowing your foe out of the water before they can hit back!
Phoenix Stance - Recovery - Unique in that it's one of the few ways to boost your recovery on the skill tree! Excellent for races with high energy or recovery naturally.
Tortoise - Str/End/Res - The ultimate defense stance; focusing mostly on the endurance and resistance in terms of stats. Great for bulky characters that pu.
-----
BLASTS-
T1) Blast - Blast; it works how you think. Can be rapid fired for decent damage against stationary targets!
Charge - Like Blast, but big and with a CD!
T2) Barrage - Fires a shotgun of blasts in front of you; great for hitting multiple targets (or your friends)
T3) Dragon Nova - A high draining blast that deals a significant amount of damage! The average forcies bread and butter.
T4) Lanza Del Relampago - Like Dragon Nova; but draining your mana instead of energy! Useful for those that don't want to sacrifice on their energy while powering up.
-------
Beam -
T1) Normal Beam - The most normal of beams; entirely focused on dealing damage without additional effects. Don't stand in it.
T2) Fire Breath - A beam that stacks burns on its target as they stand in it! REALLY don't stand in this one!
Tidal Wave - A beam that stacks a speed debuff on its target as they stand in it! You can probably afford to stand in this one.
T3) Ray - A focused ray of energy; travels much faster than most other beams! Useful for targets that don't stand in normal beam.
Piercer - A beam that cuts through other beams - capable of winning clashes instantly! Useful for the guy normal beaming you.
T4) Custom Beam - Normal beam; but custom. You can spend points to modify this attack as you please, including damage, speed, and other effects!
-----
Unarmed -
T1) Axe Kick - When used the next attack will deal a blow enhanced by your speed modifier!
Whirlwind Strike - Deals a heavy strike to everyone standing directly next to your character! Useful for when you're outnumbered!
T2) Hammer Fist - Deals a heavy blow to those in front of you; ignoring defense!
Burning Finger - Queue this move up and then grab someone for strength based damage!
Thunder Hands - Queue this move up and then grab someone for force based damage!
Get Dunked! - When activated your attacks become warping with increased accuracy until you deal damage, expending the charge with a massively enhanced strike!
Headbutt - Slam your head into your opponents for heavy damage; at the cost of recoil damage!
T3) Sweeping Kick - Deals a strike to all foes around you; stunning any hit for a short duration! Amazing for setting up combination attacks with other skills.
T4) Clothes Line - Charge forward with reckless abandon! Moving forward in a straight line - you have no control over your direction - but will deal massive damage to any in your path!!!
----
Swords-
T1) Air Render - A (much) weaker variant of blast based on strength.
Sweeping Blade - Deals an automatic hit to everyone standing directly around you.
Arc Slash - Deals an automatic hit to everyone standing in front or diagonally in front of you.
T2) Bladed Flurry - A sword-user only buff; providing an increase in speed and BP at the cost of strength! Weaker overall than elemental buffs.
Scarring Breeze - A strength based attack that unleashes a wave of razor wind towards your opponent by cutting the air! Heavily draining.
Spin Attack - Charges for a moment before unleashing a huge area of effect attack in a circle around you!
T3) Tsunami Strike - A strength based attack that summons up the power of any nearby water tiles to aid in its damage! Best used near the ocean.
Great Divide - Charge your blade before swinging it down towards the earth, unleashing a three tile wide wave of upturned earth towards your foe.
T4) Megiddo - A queued attack; if it lands - somehow - summon a meteor and drop it on your opponents head! Deals massive damage.
----
Support Buffs-
Ki Blade - Adds your strength and force together for any normal attacks! Slight cut to accuracy in exchange.
Shield - Consumes energy to lessen the impact of ki attacks.
Searing Heart - Provides a minor bonus to strength to anyone on screen! Consumes mana.
Stoneskin - Provides a minor bonus to resistance and endurance to anyone on sreen! Consumes mana.
Zephyr Vision - Provides a minor bonus to offense and defense to anyone on screen! Consumes mana.
Ocean Mind - Provides a minor bonus to force to anyone on screen! Consumes mana.
----
Normal Buffs -
Expand - Comes in four levels; once mastered. Increases strength, endurance, resistance and BP at the cost of speed, offense and defense. Each level makes this tradeoff more pronounced.
Focus - Provides a bonus to speed and force!
Lightning Aura - Conjuring lightning to your form, enhance Strength and Speed! Comes with a minor offense and defense cut; but still greatly improved from before the buff due to the speed increase.
Blazing Wrath - Conjures flames to your form, setting your anger to 300% and automatically entering it! Rapidly stacks burns on you - so be sure to win fast!
Earthen Wall - Create a barrier of rock around your form, increases resistance and endurance.
Boosting Winds - Using razor winds; enhance your offense, defense, speed and strength. Higher total off/def gain than lightning aura; but not quite as strong.
Mist Viel - Obfuscate yourself with a mirage of mist; increasing defense and force - as well as a minor bonus to recovery. Good for forcies.
----
Armor Buffs - All armor buffs take up an 'Armor Slot'; which makes it impossible to use Power Control while in them! Provide much higher bonuses to BP than normal buffs; as well as greater overall stats.
Lightning Armor - Strength/Speed/Offense/Defense; become a lightning bolt tearing through your foes with incredible strength and speed!
Blood Armor - Strength/Endurance/Resistance/Offense; bring your blood to a boil as you become an unstoppable force of bulky power!
Storm Armor - Strength/Force/Offense; Massive enhance your ki-blade strikes and blow your opponent away like a leaf in a storm!
Magma Armor - Speed/Resistance/Endurance/; Move like a flow of molten magma - unstoppable but swift!
Ice Armor - Strength/Endurance/Offense/Defense; Differs from Blood and Lightning Armor in that its bonuses are focused mostly in offense and defense! Pass through your opponents defenses to provide a cold embrace!
---
Misc-
Sense - Sense other peoples energy signatures! Provides you their health and energy in a seperate tab once targetting someone.
Split Clone - Make another you; not nearly as strong - but can be an annoying addition to any battle.
Super Explosive Wave - Charge up before unleashing a massive wave of power around you! Highly draining.